GeoControl1 - the fast, easy and innovative terrain generator
Fast
It was one of the main goals to develope a really fast terrain generator. If you had to wait over one hour to see the result of an erosion, the creativity gets blocked. Speed is needed to let the work flow.
Easy
It might give the feeling of being an advanced artist, if someone knows many different encrypted named algorithm like FB, Perlin, Multi Fractal, Voroni of different terrain generators.
But that is not making a good artist or game developer, and at least no good landscapes. So in GeoControl there are no encrypted names for algorithm to learn, but the algorithm are named according to the results. You can concentrate on creating terrains and not learning, what the effect of more or less "grain" and "threshold" is. And this applies not only for the algorithm, but also for the controls. That makes GeoControl to may be the easyest to use terrain generator.
And to make it even more easy, GeoControl ships with over 200 presets
Innovative
The main problem for a terrain generator is to get really natural structures. In nature the structures are fractal (self similiar but always different) but not linear fractal. So, if you get closer to a mountain the typ of structures changes. From far away a mountain might look clear shadped, but coming nearer, rock fields get visible and the before smooth looking rock faces may get rough and clustered.
With the new and completly self developed Dynamic Level Generation GeoControl offers as first terrain generator control over every detail level during creation. So you can produce different fractal structures at different detail levels.